Log on / register
BioMed Central home | Journals A-Z | Feedback | Support | My details

This article is part of a series on Virtual Reality in Rehabilitation, edited by Emily A Keshner.

Open AccessHighly AccessResearch

Simulator sickness when performing gaze shifts within a wide field of view optic flow environment: preliminary evidence for using virtual reality in vestibular rehabilitation

Patrick J Sparto1,2,3 email, Susan L Whitney1,2 email, Larry F Hodges4 email, Joseph M Furman1,2,3 email and Mark S Redfern2,3 email

Department of Physical Therapy, University of Pittsburgh, Pittsburgh, PA, USA

Department of Otolaryngology, University of Pittsburgh, Pittsburgh, PA, USA

Department of BioEngineering, University of Pittsburgh, Pittsburgh, PA, USA

Department of Computer Science, University of North Carolina-Charlotte, Charlotte, NC, USA

author email corresponding author email

Journal of NeuroEngineering and Rehabilitation 2004, 1:14doi:10.1186/1743-0003-1-14

Published: 23 December 2004

Abstract

Background

Wide field of view virtual environments offer some unique features that may be beneficial for use in vestibular rehabilitation. For one, optic flow information extracted from the periphery may be critical for recalibrating the sensory processes used by people with vestibular disorders. However, wide FOV devices also have been found to result in greater simulator sickness. Before a wide FOV device can be used in a clinical setting, its safety must be demonstrated.

Methods

Symptoms of simulator sickness were recorded by 9 healthy adult subjects after they performed gaze shifting tasks to locate targets superimposed on an optic flow background. Subjects performed 8 trials of gaze shifting on each of the six separate visits.

Results

The incidence of symptoms of simulator sickness while subjects performed gaze shifts in an optic flow environment was lower than the average reported incidence for flight simulators. The incidence was greater during the first visit compared with subsequent visits. Furthermore, the incidence showed an increasing trend over the 8 trials.

Conclusion

The performance of head unrestrained gaze shifts in a wide FOV optic flow environment is tolerated well by healthy subjects. This finding provides rationale for testing these environments in people with vestibular disorders, and supports the concept of using wide FOV virtual reality for vestibular rehabilitation.


© 1999-2010 BioMed Central Ltd unless otherwise stated. Part of Springer Science+Business Media.